The international component stimulates the expertise and creativity of all partners, hereby contributing to the project final products:
1. an e-Book providing teaching materials, assessment tools, requirements, policies and procedures as well as other resource materials. This innovative product will be part and whole of the online curriculum of all the project participants’ universities, but also an instrument to be used by all peer institutions.
2. handbooks (for the teachers and for the students) containing all the guidelines and procedures underlying a game as an online teaching instrument;
3. IT platform serving as a tool to plan, implement, and assess the entire learning and training process together with its outcomes. This interactive tool (a game) works as a platform in order to facilitate the students’ access to all course resources (teaching materials, handbooks)
4. Dissemination as a means to promote the project outcomes.